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removeFinal_mc(); bgSoundFunc("bgSound3"); f_bottleTimeMc = false; f_unDeadMc = false; f_enemyStopMc = false; magicWaterUsed = false; enemyStop = false; getURL("FSCommand:allowscale",false); _root.heroLife = _root.heroLife + 1; myMap4 = [[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,10,1,0,0,0,0,0,0,1,1,1,1,1],[1,0,0,11,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,11,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,7,7,7,7,7,7,7,7,7,7,7,7,7,7,1]]; myMap3 = [[1,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,1,10,1,0,0,0,0,0,1,1,1,1],[1,0,0,0,0,11,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,5,5,5,5,5,5,5,5,5,5,5,5,5,5,1]]; myMap2 = [[1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,1,1,1,10,1,0,1,10,0,0,1],[1,0,0,0,0,0,0,0,11,0,0,0,11,0,0,1],[1,1,1,1,0,0,0,1,1,1,0,0,11,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,11,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1]]; myMap1 = [[1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1],[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]; game = {tileW:40,tileH:40,doorclose:true,havingBottle:0,currentGate:5,currentMap:1,totalMap:4,itemBottle:8,totalTimes:120,totalLives:_root.heroLife,totalScores:_root.score,totalBottles:_root.everyGateBottle,bulletcounter:0,gateDoorX:13,gateDoorY:1}; game.bullets = new Array(); game.Tile0 = function() { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function() { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Doors = function(newmap, oldmap) { this.newmap = newmap; this.oldmap = oldmap; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 3; game.Doors.prototype.door = true; game.Tile2 = function() { }; game.Tile2.prototype = new game.Doors(2,1); game.Tile3 = function() { }; game.Tile3.prototype = new game.Doors(1,2); game.Tile4 = function() { }; game.Tile4.prototype = new game.Doors(3,2); game.Tile5 = function() { }; game.Tile5.prototype = new game.Doors(2,3); game.Tile6 = function() { }; game.Tile6.prototype = new game.Doors(4,3); game.Tile7 = function() { }; game.Tile7.prototype = new game.Doors(3,4); game.Tile10 = function() { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 2; game.Tile10.prototype.ladder = true; game.Tile10.prototype.item = "ladder"; game.Tile11 = function() { }; game.Tile11.prototype.walkable = true; game.Tile11.prototype.frame = 1; game.Tile11.prototype.ladder = true; game.Tile11.prototype.item = "ladder"; myItems = [[0],[[1,1,3],[1,5,5],[2,14,7],[2,14,8],[3,1,5],[3,2,5],[3,1,9],[3,2,9],[4,2,2],[4,3,2],[5,1,2],[5,14,2],[9,12,3]],[[1,1,7],[1,13,2],[2,14,2],[2,2,7],[2,3,7],[2,11,9],[2,12,9],[2,13,9],[3,1,2],[3,14,3],[3,14,4],[3,14,5],[4,2,2],[4,7,2],[5,3,2],[5,8,2]],[[1,1,2],[1,12,2],[2,3,2],[2,14,2],[2,7,5],[2,14,6],[3,2,2],[3,4,2],[3,11,2],[3,13,2],[4,13,5],[4,14,5],[5,1,4],[5,2,4],[8,1,7]],[[1,1,5],[1,4,1],[2,2,1],[2,3,1],[2,12,4],[2,13,4],[3,5,1],[3,6,1],[3,3,7],[3,4,7],[4,1,1],[4,14,4],[5,1,7],[5,2,7]]]; game.Item1 = function() { }; game.Item1.prototype.typeNum = 1; game.Item2 = function() { }; game.Item2.prototype.typeNum = 2; game.Item3 = function() { }; game.Item3.prototype.typeNum = 3; game.Item4 = function() { }; game.Item4.prototype.typeNum = 4; game.Item5 = function() { }; game.Item5.prototype.typeNum = 5; game.Item6 = function() { }; game.Item6.prototype.typeNum = 6; game.Item7 = function() { }; game.Item7.prototype.typeNum = 7; game.Item8 = function() { }; game.Item8.prototype.typeNum = 8; game.Item9 = function() { }; game.Item9.prototype.typeNum = 9; game.Item10 = function() { }; game.Item10.prototype.typeNum = 10; game.Item11 = function() { }; game.Item11.prototype.typeNum = 11; myEnemies = [[0],[[1,3,3],[2,10,3],[3,6,5],[4,11,7],[6,6,4]],[[1,9,3],[2,3,5],[3,7,5],[4,13,7],[7,6,8]],[[1,5,3],[2,13,3],[3,3,7],[4,11,7],[6,9,4]],[[1,4,2],[2,11,2],[3,2,5],[4,9,6],[7,8,3]]]; game.Enemyp1 = function() { }; game.Enemyp1.prototype.xMove = 1; game.Enemyp1.prototype.yMove = 0; game.Enemyp1.prototype.speed = -2; game.Enemyp2 = function() { }; game.Enemyp2.prototype.xMove = 1; game.Enemyp2.prototype.yMove = 0; game.Enemyp2.prototype.speed = 2; game.Enemyp3 = function() { }; game.Enemyp3.prototype.xMove = 1; game.Enemyp3.prototype.yMove = 0; game.Enemyp3.prototype.speed = 2; game.Enemyp4 = function() { }; game.Enemyp4.prototype.xMove = 1; game.Enemyp4.prototype.yMove = 0; game.Enemyp4.prototype.speed = 2; game.Enemyp5 = function() { }; game.Enemyp5.prototype.xMove = 1; game.Enemyp5.prototype.yMove = 0; game.Enemyp5.prototype.speed = -1; game.Enemyp6 = function() { }; game.Enemyp6.prototype.xMove = 1; game.Enemyp6.prototype.yMove = 0; game.Enemyp6.prototype.speed = -3; game.Enemyp7 = function() { }; game.Enemyp7.prototype.xMove = 1; game.Enemyp7.prototype.yMove = 0; game.Enemyp7.prototype.speed = 3; myMovingTiles = [[0],[[2,6,9]]]; game.MovingTilep1 = function() { }; game.MovingTilep1.prototype.speed = 2; game.MovingTilep1.prototype.dirx = 0; game.MovingTilep1.prototype.diry = 1; game.MovingTilep1.prototype.miny = 0; game.MovingTilep1.prototype.maxy = 2; game.MovingTilep1.prototype.width = game.tileW / 2; game.MovingTilep1.prototype.height = game.tileH / 2; game.MovingTilep2 = function() { }; game.MovingTilep2.prototype.speed = 2; game.MovingTilep2.prototype.dirx = 1; game.MovingTilep2.prototype.diry = 0; game.MovingTilep2.prototype.minx = -2; game.MovingTilep2.prototype.maxx = 2; game.MovingTilep2.prototype.width = game.tileW / 2; game.MovingTilep2.prototype.height = game.tileH / 2; char = {xtile:7,ytile:5,speed:4,unDead:true,flystart:-14,jumpstart:-10,gravity:1.2,fly:false,jump:false,havinggun:false,shootspeed:1000,climb:false,onMovingTile:false}; buildMap(_root["myMap" + game.currentMap]); fall(_root.char); init(); stop(); _root.createEmptyMovieClip("controller",20002); controller.onEnterFrame = function() { controlFunc(); }; _root.onEnterFrame = function() { if(Key.isDown(17)) { pauseMc.play(); } };